July 2005

Not thrilled with this design, but there are things about it I like.

The concept was to have a humanoid character whose flesh and hair - such as it is - have the qualities of worms. Segmented, meaty and sinuous, the entire body should have essentially the samee quality to it. I more or less succeeded. The clothing and equipment was designed to be evocative of leaves and wood, running along the lines of a very nature-inspired sort of motif. The only hard edges to be found are at the tips of the leaf-shaped bits, and, naturally, the blades.